Solving tips
Most boards open up once you know where to look.
1. Start with the smallest regions
A region with a single cell is a free stamp. A region with two cells is almost as good: whichever cell is wrong gets ruled out as soon as another stamp lands nearby.
2. A region stuck in one line owns that line
If every open cell of a region sits in the same row, its stamp must be in that row. No other region can put a stamp there, so you can mark the rest of the row. The same works for columns.
3. Count squeezed groups
If two regions can only use the same two rows between them, those rows are spoken for. Any other cell in those rows is out. Three regions inside three rows works the same way. This is the idea behind most hard boards.
4. Work it backwards too
If the open cells of a row all belong to one region, that region's stamp must be in that row, so the region's cells elsewhere are out.
5. Any 2×2 block holds at most one stamp
Two stamps can't touch, so a 2×2 square can never contain more than one. Corners and thin regions hide useful consequences of this.
6. Mark as you go
Use × marks for cells you have ruled out. The dots the game draws show what your stamps already block, but your own marks track the deductions the game can't see for you.
7. Don't guess
Every board has one solution reachable by reasoning. If you feel stuck, re-scan each row, column and region for a spot with only one option left. Still stuck? Open that level's guide.